Comic Life 3

By plasq LLC

Comic Life 3

This app allows users to create comics using their own photos or web photos (through the website Flickr) and adding speech balloons, photo filters, comic lettering, templates, shapes, shadows and effects.

There are several customisable templates to start with and an integrated script editor allowing the user to ‘drag and drop’ their words into the comic.

The user can share their comics on Facebook, Twitter, email or create a PDF.

Comic Life 3

What we think

Depending on how the app is used/supported it can facilitate evidence based intervention, such as teaching Social Skills.

There are many customisable features which could overwhelm the novice user, however the app is easy to explore and a good degree of enjoyment can be found in the ‘trial and error’ of its features.

This app could be incorporated into intervention targeting Language, Literacy, Social Skills, theory of mind, fine-motor skills, and more depending on how the user is encouraged to use it.

The app can be inherently motivating for individuals who like editing photos or creating comics.

This app is fun to use as a way to play with photo effects and does not necessarily need to be used to make a finished comic. Creating a complete comic would require several skills (e.g., planning, editing, social theory etc.). Ready made templates can help prompt a user to create their comic.

Comics can be made for people with a range of backgrounds to enjoy. The app can read the comic’s text aloud.

The comics that a user creates can be personalised, i.e. being able to choose any images and having a large range of colours, fonts, styles, etc. to choose from.

Yes – Literacy, Language and Social Skills

A library of premade comics that a user could modify or complete could be useful to target specific goals, e.g. the story and text may already exist and the user needs to find images that suit the context.

The quality of the effects and editing features allows the end product to be something a user could be really proud of.


View in iTunes
Evidence base / Theoretical underpinning:
Ease of use:
Multi-purpose tool:
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Age Ranges: Adult, School-Age

Curriculum: Literacy

Games/Motivators Language Literacy Social Skills
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